﻿#region License

// Kind.cs
// Author: Daniel Sklenitzka
//
// Copyright 2013 The CWC Team
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#endregion

namespace CkMp.Data.Enumerations
{
    public enum Kind : short
    {
        OBSTACLE = 0,
        SELECTABLE = 1,
        IMMOBILE = 2,
        CAN_ATTACK = 3,
        STICK_TO_TERRAIN_SLOPE = 4,
        CAN_CAST_REFLECTIONS = 5,
        SHRUBBERY = 6,
        STRUCTURE = 7,
        INFANTRY = 8,
        VEHICLE = 9,
        AIRCRAFT = 10,
        HUGE_VEHICLE = 11,
        DOZER = 12,
        HARVESTER = 13,
        COMMANDCENTER = 14,
        LINEBUILD = 15,
        SALVAGER = 16,
        WEAPON_SALVAGER = 17,
        TRANSPORT = 18,
        BRIDGE = 19,
        LANDMARK_BRIDGE = 20,
        BRIDGE_TOWER = 21,
        PROJECTILE = 22,
        PRELOAD = 23,
        NO_GARRISON = 24,
        WAVEGUIDE = 25,
        WAVE_EFFECT = 26,
        NO_COLLIDE = 27,
        REPAIR_PAD = 28,
        HEAL_PAD = 29,
        STEALTH_GARRISON = 30,
        CASH_GENERATOR = 31,
        DRAWABLE_ONLY = 32,
        MP_COUNT_FOR_VICTORY = 33,
        REBUILD_HOLE = 34,
        SCORE = 35,
        SCORE_CREATE = 36,
        SCORE_DESTROY = 37,
        NO_HEAL_ICON = 38,
        CAN_RAPPEL = 39,
        PARACHUTABLE = 40,
        CAN_BE_REPULSED = 41,
        MOB_NEXUS = 42,
        IGNORED_IN_GUI = 43,
        CRATE = 44,
        CAPTURABLE = 45,
        CLEARED_BY_BUILD = 46,
        SMALL_MISSILE = 47,
        ALWAYS_VISIBLE = 48,
        UNATTACKABLE = 49,
        MINE = 50,
        CLEANUP_HAZARD = 51,
        PORTABLE_STRUCTURE = 52,
        ALWAYS_SELECTABLE = 53,
        ATTACK_NEEDS_LINE_OF_SIGHT = 54,
        WALK_ON_TOP_OF_WALL = 55,
        DEFENSIVE_WALL = 56,
        FS_POWER = 57,
        FS_FACTORY = 58,
        FS_BASE_DEFENSE = 59,
        FS_TECHNOLOGY = 60,
        AIRCRAFT_PATH_AROUND = 61,
        LOW_OVERLAPPABLE = 62,
        FORCEATTACKABLE = 63,
        AUTO_RALLYPOINT = 64,
        TECH_BUILDING = 65,
        POWERED = 66,
        PRODUCED_AT_HELIPAD = 67,
        DRONE = 68,
        CAN_SEE_THROUGH_STRUCTURE = 69,
        BALLISTIC_MISSILE = 70,
        CLICK_THROUGH = 71,
        SUPPLY_SOURCE_ON_PREVIEW = 72,
        PARACHUTE = 73,
        GARRISONABLE_UNTIL_DESTROYED = 74,
        BOAT = 75,
        IMMUNE_TO_CAPTURE = 76,
        HULK = 77,
        SHOW_PORTRAIT_WHEN_CONTROLLED = 78,
        SPAWNS_ARE_THE_WEAPONS = 79,
        CANNOT_BUILD_NEAR_SUPPLIES = 80,
        SUPPLY_SOURCE = 81,
        REVEAL_TO_ALL = 82,
        DISGUISER = 83,
        INERT = 84,
        HERO = 85,
        IGNORES_SELECT_ALL = 86,
        DONT_AUTO_CRUSH_INFANTRY = 87,
        CLIFF_JUMPER = 88,
        FS_SUPPLY_DROPZONE = 89,
        FS_SUPERWEAPON = 90,
        FS_BLACK_MARKET = 91,
        FS_SUPPLY_CENTER = 92,
        FS_STRATEGY_CENTER = 93,
        MONEY_HACKER = 94,
        ARMOR_SALVAGER = 95,
        REVEALS_ENEMY_PATHS = 96,
        BOOBY_TRAP = 97,
        FS_FAKE = 98,
        FS_INTERNET_CENTER = 99,
        BLAST_CRATER = 100,
        PROP = 101,
        OPTIMIZED_TREE = 102,
        FS_ADVANCED_TECH = 103,
        FS_BARRACKS = 104,
        FS_WARFACTORY = 105,
        FS_AIRFIELD = 106,
        AIRCRAFT_CARRIER = 107,
        NO_SELECT = 108,
        REJECT_UNMANNED = 109,
        CANNOT_RETALIATE = 110,
        TECH_BASE_DEFENSE = 111,
        EMP_HARDENED = 112,
        DEMOTRAP = 113,
        CONSERVATIVE_BUILDING = 114,
        IGNORE_DOCKING_BONES = 115
    }
}
